Skip the next player.
The next player loses their turn.
THE CARD HANDBOOK
Learn the matches, the action cards, and that all-important ONO call. Every good hand starts here.
Play a card matching the active color, number, or action glyph.
Use action cards to lock, shift, pull, or choose the next color.
Call ONO! at one card, then empty your hand to win the round.
Every ONO action uses a distinct geometric glyph—quick to read across the table.
The next player loses their turn.
Play direction flips. In a two-player round, it also skips your rival.
The next player pulls two cards, then play moves on.
Flux cards are playable anytime and set the live color.
Use it only when you have no card matching the active color.
Draw one card when you cannot play. If it matches, you may play that card or pass. If it does not match, your turn ends.
Press ONO! as soon as one card remains. Another player can catch a missed call and make you pull two cards.
End the round by playing your last card. You score the value of cards left in every rival hand.