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ONO Rush.THE COLOUR & CHAOS CLUB
RULEBOOK READY

THE CARD HANDBOOK

Know the colour.
Own the moment.

Learn the matches, the action cards, and that all-important ONO call. Every good hand starts here.

THE ROUND IN THREE MOVES

PLAY IT SMART.

  1. 01
    MATCH

    Play a card matching the active color, number, or action glyph.

  2. 02
    RESPOND

    Use action cards to lock, shift, pull, or choose the next color.

  3. 03
    CLEAR

    Call ONO! at one card, then empty your hand to win the round.

THE SYMBOL MANUAL

KNOW YOUR CARDS.

Every ONO action uses a distinct geometric glyph—quick to read across the table.

✕
TURN LOCK

Skip the next player.

The next player loses their turn.

↺
FLOW SHIFT

Reverse the table.

Play direction flips. In a two-player round, it also skips your rival.

⇣2
PULL TWO

Draw two. Lose a turn.

The next player pulls two cards, then play moves on.

✦
FLUX

Choose the next color.

Flux cards are playable anytime and set the live color.

⇣4
FLUX PULL FOUR

Powerful—but restricted.

Use it only when you have no card matching the active color.

DRAWING

ONE CHANCE.

Draw one card when you cannot play. If it matches, you may play that card or pass. If it does not match, your turn ends.

CALL ONO

ONE CARD LEFT.

Press ONO! as soon as one card remains. Another player can catch a missed call and make you pull two cards.

SCORING

CLEAR THE HAND.

End the round by playing your last card. You score the value of cards left in every rival hand.

READY PLAYER ONE?

MAKE A TABLE. SHARE THE CODE.
START THE RUSH.

GO TO MATCH →