THE BOARD HANDBOOK
Roll a six.
Find your way home.
Launch your pieces, race the loop, and bring all four safely home. Here’s how our Ludo table works.
01 · THE RULES
Getting out
Every piece starts in its yard. Only a six launches one onto the board, at that colour's entry square. A six also gives you another roll, whether or not you were able to use it.
02 · THE RULES
Going round
A roll moves one piece that many squares along the loop, counted from where that colour joined it. After a full lap the piece turns into its own five-square lane, which nobody else can enter, and needs an exact roll to reach home at the end of it. A roll that would overshoot cannot be played by that piece.
03 · THE RULES
Sending a rival back
Land on a square holding an opponent's piece and it goes back to its yard to start again — unless the square is a starred one. The four entry squares are starred, and nothing can be taken on them.
04 · THE RULES
Winning
The first colour to get all four pieces home wins. In solo mode you play red against the house. Online, each friend controls their own colour; bots fill any empty seats.
05 · THE RULES
The house
The computer opponents do not cheat: they see the board you see, and they choose after the roll, as you do. In solo mode, they play every option out a hundred times, twenty rolls deep, and take the one that comes out best. The brain is written in Rust and compiled to WebAssembly; if it fails to load, the JavaScript version makes exactly the same choices, only slower. Online bots use the same game rules and the server’s strategic move evaluator, keeping every player’s board in sync.
06 · THE RULES
At the table
- Spacebar rolls, as does the button.
- A glowing piece is one this roll can move. Tap it.
- No glow means the roll cannot be used, and the turn passes on its own.
07 · ONLINE ROOMS
A table with friends
Create a public room in the lobby, or choose private and share its six-character invitation code. Each player gets a different colour. Guests tap “I’m ready”, then the host starts. Any empty seats are filled by bots.
The server rolls the dice and checks every move. You can only roll and move your own colour on your turn. A new race requires the host’s confirmation and sends everyone back to the waiting room.
08 · STAYING AT THE TABLE
Come back to your seat
Refreshing reconnects you to the same room in the same browser. Use “Leave table” to give up your seat; a bot takes over if a race is underway. A disconnected player has two minutes to return before a bot takes over. The next human becomes host if the host leaves, and the room closes when no humans remain.
Online rooms are temporary and reset if the server restarts. Profile and ranking pages currently show only solo races saved on this browser.