Go.THE WEIQI CLUB

CHINESE RULES · 19 × 19

Small stones.
Endless possibilities.

Learn the essentials of liberties, captures, ko, passing, and Chinese area scoring before entering a live room.

VISUAL WEIQI FIELD MANUAL STANDARD RULES
NEW PLAYER START HERE ONE MATCH IN FIVE STEPS
1 PLACE Black begins. Play on an empty intersection.
2 BREATHE Keep liberties open and connect stones.
3 CAPTURE Fill every liberty of an enemy chain.
4 SURROUND Build living groups and claim empty area.
5 FINISH Two passes end play; the larger area wins.
01
BLACK FIRSTTHEN ALTERNATE

PLACE

Claim Intersections

Black plays first, then players alternate. Place exactly one stone on an empty crossing. A played stone never moves; it remains until captured. Passing uses your turn without placing a stone.

02
4 LIBERTIESKEEP ONE OPEN

LIBERTIES & CHAINS

Give Stones Breath

Every empty point directly above, below, left, or right is a liberty; diagonals do not count. Same-color stones touching along a line form one chain and share all its liberties.

03
→

ATARI & CAPTURE

Close Every Exit

A chain with one liberty is in atari. Fill that final liberty and remove the entire chain. Captures are removed before checking whether your newly played chain still has a liberty.

04
×
KO · WAIT ONE TURNNO REPEATED POSITION

LEGAL PLAY

Suicide and Superko

You may not leave your own chain with zero liberties unless the move first captures enemy stones and creates liberty. This arcade uses positional superko: no move may recreate any earlier whole-board position.

05
BLACK
STONES + AREA
VSWHITE
+ 6.5 KOMI

FINISH & SCORE

Two Passes End Play

After consecutive passes, agree which surrounded stones are dead and remove them; resume play if there is a dispute. Chinese area scoring counts living stones plus surrounded empty points. White adds 6.5 komi; the higher total wins.

06
1
ONE EYE · CAN DIE
→
12
TWO EYES · ALIVE

LIFE & DEATH

Two Real Eyes Make Life

An eye is a protected empty point inside your group. A surrounded group with two separate real eyes cannot be captured because the opponent cannot fill both without suicide. One eye alone does not guarantee life; false eyes can be cut or captured.

07
××
BOTH GROUPS LIVESHARED POINTS ARE NEUTRAL

SEKI & DAME

Recognize Neutral Points

In seki, opposing groups share liberties and neither player can fill first without losing the capturing race, so both remain alive. Dame are empty points surrounded by both colors; they belong to neither player, though filling them can still matter before passing.

08
4 STONES
HANDICAP
BLACK SETUP
+KOMI
WHITE BONUS

FAIR MATCHES

Handicap and Komi

For players of unequal strength, Black may place agreed handicap stones on star points before White's first turn. Komi compensates White for Black moving first. Standard arcade games use no handicap and give White 6.5 points, avoiding a tied score.

09
1LEGAL?Liberty after captures; no repeated position. 2ATARI?Save your chain or capture theirs. 3CONNECTED?Avoid weak stones that can be cut apart. 4VALUABLE?Corners, sides, then the center. 5FINISHED?Pass only when no useful move remains.

BEGINNER TURN CHECK

Pause Before You Place

First confirm the move is legal, then look for chains in atari—yours and your opponent's. Prefer moves that connect, make eyes, surround territory, or reduce enemy area. Resignation ends the match immediately; otherwise pass only after the board is settled.

10
1CREATEHOST TABLE
ROOM CODEQ7M2KP
2JOINSYNC BOARD

MULTIPLAYER

Share One Room Code

Create a table, send its six-character code, and play on synchronized boards. The server validates every turn and result.